AI Insights · Timothy · July 2025
Top Educational Games on iOS in Oceania: Q2 2025
Explore the performance trends of the top educational games on iOS in Oceania during Q2 2025, highlighting downloads, revenue, and active user data.
In the second quarter of 2025, the educational games sector on iOS in Oceania showcased diverse trends in downloads, revenue, and active user engagement. Here’s a detailed look at the top five applications based on data from Sensor Tower.
Minecraft Education saw a consistent download pattern, starting the quarter with approximately 12K downloads and tapering to around 8.3K by the end of June. Active users increased steadily from 25K at the beginning of the quarter to over 38K by the end.
Reading Eggs - Learn to Read experienced a peak in weekly revenue at the end of June, reaching about $91K. Downloads remained relatively stable, averaging around 3K weekly, while active users showed a slight decline, ending the quarter at 25K.
Lingokids - Play and Learn had an upward trend in revenue, peaking at $26K in mid-April. Downloads fluctuated, with a notable increase towards the end of June at nearly 3.8K. Active users hovered around 9K throughout the quarter.
Keiki Learning games for Kids maintained a stable revenue stream, averaging $13K weekly. Downloads were consistent, with a slight increase towards the end of the quarter at 2.5K. Active users remained steady, ending the quarter at 2.7K.
ABCmouse 2: Kids Learning Game showed a gradual increase in active users, peaking at 7K in late June. Revenue fluctuated throughout the quarter, with a peak in April at $3.6K, while downloads decreased from 2.4K to just over 1K by the end of the quarter.
These insights underline the dynamic nature of the educational games market in Oceania. For more detailed analytics and trends, Sensor Tower provides comprehensive insights into app performance across various regions and categories.